Private Android tester route
Vita Classic
The public page now shows the actual character work: locked heroes, rig-class siblings, and the skin economy built around them. Vita Classic stays skill-first, with fast lane pressure instead of pay-to-win stat walls.
This site is the official info surface for the native Android build. The playable web build now lives at /vita-classic/play/ while this page keeps the roster, the economy, and the tester route visible.
- Current install route
- Google Play tester access for package
com.kupelekanatu.vitaclassic. - What testers are shaping
- Battle readability, session retention, and the first cosmetics economy before broader release work.
- Support surfaces
- Support Terms Data deletion
Character work
The roster, not a placeholder.
These are the locked silhouettes driving the build: the kind of characters the page should have shown from the start. Each one carries a clear role, a distinct shape, and a readable lane identity for mobile play.
Battle loop
A cleaner strategy pitch.
Vita Classic works best when the page sells the actual loop first: deploy at the right moment, trade lane pressure, defend your tower, and push for the break before your opponent stabilizes.
- Fast rounds for repeat attempts instead of long setup-heavy matches.
- Skill-first combat where purchases are aimed at cosmetics, not hidden stat advantages.
- Kenya-color visual identity with a bold, cel-shaded roster and a readable mobile battlefield.
Build tempo through unit timing, counter placement, and tower damage windows instead of menu-heavy prep.
Sessions are shaped for short mobile bursts so testers can run multiple battles and give sharper feedback.
Each unit leans into a cartoon, high-contrast silhouette so the battlefield reads fast on a phone screen.
The live path is the Android build, with the web layer packaged inside a native shell for testing and monetization work.
Economy
Cosmetics before pressure tactics.
The current monetization direction is simple: keep core battles fair, then earn from expressive skins, clearer offers, and later event-style packaging. That is already grounded in the local build through a 32-skin catalog and a five-tier Swahili rarity system.
Offer clarity matters more than feature sprawl here: testers should immediately understand that Vita sells expression and status, not power creep.
Core units stay playable without purchase friction so the battle loop remains easy to judge and share.
Current art production is already set up for collectible skins across multiple units and rarity tiers.
Once retention is proven, event bundles or a battle-pass style layer can be added without rewriting the product around a backend.
Tester value
Why join the test now.
Early testers matter most when they are tuning the feel of the battles and the first monetization promises. The current build is already useful for that: the page, skin economy, and support flow now point at the same story.
- Validate whether the battle hook is clear within a few seconds.
- Pressure-test fairness before paid offers get broader visibility.
- Help identify which units and skin tiers should become the first real starter bundle.