Four starting points.
One playable world.
An April FPS experiment. Three later tests framed around Hermes, Grok Bot and Muse. KABZ V brings their overlapping ideas into one operation, with new materials from Muse and original sound design from Grok Bot.
The interesting part is what happened between the first render and the finished run: the shots cover finally stopped, the rifle that released when you did, the relay you could actually defend.
Read Craig's build story →Earlier prototypes: v2 → v3 → v4, 20 seconds each. These public comparison clips are silent; inherited soundtrack recordings were removed. The KABZ V film above retains its actual effects and ambience.
Watch a full minute of prototype v2 · Hermes lineage
Original HTML preserved. A compatibility loader supplies the official Three.js CapsuleGeometry constructor missing from its requested engine version.
Watch a full minute of prototype v3
Watch a full minute of prototype v4
A development case study, not a controlled model benchmark. Historical records support Hermes lineage for v2; the exact v3/v4 author mapping is unverified. The captures and complete campaign test used automated keyboard/mouse events guided by read-only telemetry. Method and credits →