A browser operation · October 2026

KABZ V

LAST LIGHT

The valley is going dark.
Recover the cipher. Power the relay.
Bring your squad home.

Play in browser

Free · no account · no download
Best played on a desktop with mouse + keyboard.

On your phone? Watch the film below. Touch controls are experimental; desktop is the tested experience.

60 SECONDS IN THE OUTPOSTActual gameplay · original effects + ambience · no voiceover
The operation

A signal worth
fighting for.

Follow the dish above the rooftops. Move through market stalls, fuel pumps and the relay yard with Scout A and Scout B. Cover stops incoming rounds. Defeated enemies can drop supplies. Earn upgrades between chapters.

A fictional tactical shooter with gunfire, explosions and combat. No ads or purchases. Settings and progress stay in this browser.

01 / INFILTRATE

Recover the cipher.

Find your route through the outpost. Keep the squad moving and secure the relay key.

02 / RESTORE

Hold the uplink.

Bring the terminal online, then defend it through a full minute of incoming waves.

03 / EXTRACT

Bring them home.

Face the field leader, clear the route and reach extraction before the valley closes in.

The build story

Four starting points.
One playable world.

An April FPS experiment. Three later tests framed around Hermes, Grok Bot and Muse. KABZ V brings their overlapping ideas into one operation, with new materials from Muse and original sound design from Grok Bot.

The interesting part is what happened between the first render and the finished run: the shots cover finally stopped, the rifle that released when you did, the relay you could actually defend.

Read Craig's build story →

Earlier prototypes: v2 → v3 → v4, 20 seconds each. These public comparison clips are silent; inherited soundtrack recordings were removed. The KABZ V film above retains its actual effects and ambience.

Watch a full minute of prototype v2 · Hermes lineage

Original HTML preserved. A compatibility loader supplies the official Three.js CapsuleGeometry constructor missing from its requested engine version.

Watch a full minute of prototype v3
Watch a full minute of prototype v4

A development case study, not a controlled model benchmark. Historical records support Hermes lineage for v2; the exact v3/v4 author mapping is unverified. The captures and complete campaign test used automated keyboard/mouse events guided by read-only telemetry. Method and credits →

Your next operation

What should
we build next?

Play a chapter, then tell us which change would bring you back. One choice and one reason is plenty.

  1. Night mission — a new route after dark.
  2. Smarter squad — teammates you can direct.
  3. New weapons — more ways to approach the fight.

Comment NIGHT, SQUAD or WEAPONS on the KABZ V launch post. Add your own idea if something else matters more.

We review the feedback as we plan the next build. These are directions to explore, not promised release dates. Comments live on the social platform; this page does not collect votes.

Before you deploy

Mouse ready.
Sound on.

Play KABZ V

Uses WebGL. Current desktop Chrome is the tested browser. If the frame rate drops, choose Low graphics in Settings.

W A S D
Move
MOUSE
Look; left click fires; right click aims
C / R / SHIFT
Crouch / reload / sprint
HOLD E
Use a relay terminal
ESC / P
Pause; Resume, then click the game to regain mouse control

All controls, settings and troubleshooting →

Something break? Send your browser, device and what happened to admin@nibiashara.biz.